// -*- c-basic-offset: 2 -*- /* * This file is part of the KDE libraries * Copyright (C) 1999-2001 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef KJS_Context_h #define KJS_Context_h #include "function.h" #include "internal.h" namespace KJS { class ExecState; /** * @short Execution context. * * Represents an execution context, as specified by section 10 of the ECMA * spec. * * An execution context contains information about the current state of the * script - the scope for variable lookup, the value of "this", etc. A new * execution context is entered whenever global code is executed (e.g. with * Interpreter::evaluate()), a function is called (see * Object::call()), or the builtin "eval" function is executed. * * Most inheritable functions in the KJS api take a ExecState pointer as * their first parameter. This can be used to obtain a handle to the current * execution context. */ class Context { public: Context(JSObject* global, Interpreter*, JSObject* thisV, FunctionBodyNode* currentBody, CodeType type = GlobalCode, Context* callingContext = 0, FunctionImp* function = 0, const List* args = 0); ~Context(); /** * Returns the scope chain for this execution context. This is used for * variable lookup, with the list being searched from start to end until a * variable is found. * * @return The execution context's scope chain */ const ScopeChain& scopeChain() const { return scope; } /** * Returns the variable object for the execution context. This contains a * property for each variable declared in the execution context. * * @return The execution context's variable object */ JSObject* variableObject() const { return m_variable; } void setVariableObject(JSObject* v) { m_variable = v; } /** * Returns the "this" value for the execution context. This is the value * returned when a script references the special variable "this". It should * always be an Object, unless application-specific code has passed in a * different type. * * The object that is used as the "this" value depends on the type of * execution context - for global contexts, the global object is used. For * function objewcts, the value is given by the caller (e.g. in the case of * obj.func(), obj would be the "this" value). For code executed by the * built-in "eval" function, the this value is the same as the calling * context. * * @return The execution context's "this" value */ JSObject* thisValue() const { return m_thisVal; } /** * Returns the context from which the current context was invoked. For * global code this will be a null context (i.e. one for which * isNull() returns true). You should check isNull() on the returned * value before calling any of it's methods. * * @return The calling execution context */ Context* callingContext() { return m_callingContext; } JSObject* activationObject() { return m_activation; } CodeType codeType() { return m_codeType; } FunctionBodyNode* currentBody() { return m_currentBody; } FunctionImp* function() const { return m_function; } const List* arguments() const { return m_arguments; } void pushScope(JSObject* s) { scope.push(s); } void popScope() { scope.pop(); } LabelStack* seenLabels() { return &ls; } void pushIteration() { m_iterationDepth++; } void popIteration() { m_iterationDepth--; } bool inIteration() const { return (m_iterationDepth > 0); } void pushSwitch() { m_switchDepth++; } void popSwitch() { m_switchDepth--; } bool inSwitch() const { return (m_switchDepth > 0); } void mark(); void setExecState(ExecState* exec) { m_execState = exec; } ExecState* execState() { return m_execState; } private: // Contexts are always stack-allocated, and the garbage collector // marks the stack, so we don't need to protect the objects below from GC. Interpreter* m_interpreter; Context* m_callingContext; Context* m_savedContext; FunctionBodyNode* m_currentBody; ExecState* m_execState; FunctionImp* m_function; const List* m_arguments; JSObject* m_activation; ScopeChain scope; JSObject* m_variable; JSObject* m_thisVal; LabelStack ls; int m_iterationDepth; int m_switchDepth; CodeType m_codeType; }; } // namespace KJS #endif