// -*- c-basic-offset: 2 -*- /* * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef KJS_lookup_h #define KJS_lookup_h #include "ExecState.h" #include "function.h" #include "identifier.h" #include "JSGlobalObject.h" #include "object.h" #include #include namespace KJS { /** * An entry in a hash table. */ struct HashEntry { typedef InternalFunctionImp* (*ConstructFunctionObject)(ExecState*, int, const Identifier&); /** * s is the key (e.g. a property name) */ const char* s; /** * value is the result value (enum value for properties and a function pointer to a constructor factory for functions) */ union { intptr_t intValue; ConstructFunctionObject functionValue; } value; /** * attr is a set for flags (e.g. the property flags, see object.h) */ unsigned char attr; /** * params is another number. For property hashtables, it is used to * denote the number of argument of the function */ short int params; /** * next is the pointer to the next entry for the same hash value */ const HashEntry* next; }; /** * A hash table * Usually the hashtable is generated by the create_hash_table script, from a .table file. * * The implementation uses an array of entries, "size" is the total size of that array. * The entries between 0 and hashSize-1 are the entry points * for each hash value, and the entries between hashSize and size-1 * are the overflow entries for the hash values that need one. * The "next" pointer of the entry links entry points to overflow entries, * and links overflow entries between them. */ struct HashTable { /** * type is a version number. Currently always 2 */ int type; /** * size is the total number of entries in the hashtable, including the null entries, * i.e. the size of the "entries" array. * Used to iterate over all entries in the table */ int size; /** * pointer to the array of entries * Mind that some entries in the array are null (0,0,0,0). */ const HashEntry* entries; /** * the maximum value for the hash minus 1. Always smaller than size. */ int hashSizeMask; }; /** * @short Fast keyword lookup. */ class Lookup { public: /** * Find an entry in the table, and return its value (i.e. the value field of HashEntry) */ static int find(const struct HashTable*, const Identifier&); static int find(const struct HashTable*, const UChar*, unsigned int len); /** * Find an entry in the table, and return the entry * This variant gives access to the other attributes of the entry, * especially the attr field. */ static const HashEntry* findEntry(const struct HashTable*, const Identifier&); }; class ExecState; class UString; /** * @internal * Helper for getStaticFunctionSlot and getStaticPropertySlot */ inline JSValue* staticFunctionGetter(ExecState* exec, JSObject*, const Identifier& propertyName, const PropertySlot& slot) { // Look for cached value in dynamic map of properties (in JSObject) JSObject* thisObj = slot.slotBase(); JSValue* cachedVal = thisObj->getDirect(propertyName); if (cachedVal) return cachedVal; const HashEntry* entry = slot.staticEntry(); JSValue* val = entry->value.functionValue(exec, entry->params, propertyName); thisObj->putDirect(propertyName, val, entry->attr); return val; } /** * @internal * Helper for getStaticValueSlot and getStaticPropertySlot */ template inline JSValue* staticValueGetter(ExecState* exec, JSObject*, const Identifier&, const PropertySlot& slot) { ThisImp* thisObj = static_cast(slot.slotBase()); const HashEntry* entry = slot.staticEntry(); return thisObj->getValueProperty(exec, entry->value.intValue); } /** * Helper method for property lookups * * This method does it all (looking in the hashtable, checking for function * overrides, creating the function or retrieving from cache, calling * getValueProperty in case of a non-function property, forwarding to parent if * unknown property). * * Template arguments: * @param FuncImp the class which implements this object's functions * @param ThisImp the class of "this". It must implement the getValueProperty(exec,token) method, * for non-function properties. * @param ParentImp the class of the parent, to propagate the lookup. * * Method arguments: * @param exec execution state, as usual * @param propertyName the property we're looking for * @param table the static hashtable for this class * @param thisObj "this" */ template inline bool getStaticPropertySlot(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertySlot& slot) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot); if (entry->attr & Function) slot.setStaticEntry(thisObj, entry, staticFunctionGetter); else slot.setStaticEntry(thisObj, entry, staticValueGetter); return true; } /** * Simplified version of getStaticPropertySlot in case there are only functions. * Using this instead of getStaticPropertySlot allows 'this' to avoid implementing * a dummy getValueProperty. */ template inline bool getStaticFunctionSlot(ExecState* exec, const HashTable* table, JSObject* thisObj, const Identifier& propertyName, PropertySlot& slot) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return static_cast(thisObj)->ParentImp::getOwnPropertySlot(exec, propertyName, slot); ASSERT(entry->attr & Function); slot.setStaticEntry(thisObj, entry, staticFunctionGetter); return true; } /** * Simplified version of getStaticPropertySlot in case there are no functions, only "values". * Using this instead of getStaticPropertySlot removes the need for a FuncImp class. */ template inline bool getStaticValueSlot(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertySlot& slot) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot); ASSERT(!(entry->attr & Function)); slot.setStaticEntry(thisObj, entry, staticValueGetter); return true; } /** * This one is for "put". * It looks up a hash entry for the property to be set. If an entry * is found it sets the value and returns true, else it returns false. */ template inline bool lookupPut(ExecState* exec, const Identifier& propertyName, JSValue* value, int attr, const HashTable* table, ThisImp* thisObj) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) return false; if (entry->attr & Function) // function: put as override property thisObj->JSObject::put(exec, propertyName, value, attr); else if (!(entry->attr & ReadOnly)) thisObj->putValueProperty(exec, entry->value.intValue, value, attr); return true; } /** * This one is for "put". * It calls lookupPut() to set the value. If that call * returns false (meaning no entry in the hash table was found), * then it calls put() on the ParentImp class. */ template inline void lookupPut(ExecState* exec, const Identifier& propertyName, JSValue* value, int attr, const HashTable* table, ThisImp* thisObj) { if (!lookupPut(exec, propertyName, value, attr, table, thisObj)) thisObj->ParentImp::put(exec, propertyName, value, attr); // not found: forward to parent } /** * This template method retrieves or create an object that is unique * (for a given global object) The first time this is called (for a given * property name), the Object will be constructed, and set as a property * of the global object. Later calls will simply retrieve that cached object. * Note that the object constructor must take 1 argument, exec. */ template inline JSObject* cacheGlobalObject(ExecState* exec, const Identifier& propertyName) { JSGlobalObject* globalObject = exec->lexicalGlobalObject(); JSValue* obj = globalObject->getDirect(propertyName); if (obj) { ASSERT(obj->isObject()); return static_cast(obj); } JSObject* newObject = new ClassCtor(exec); globalObject->put(exec, propertyName, newObject, Internal | DontEnum); return newObject; } } // namespace /** * Helpers to define prototype objects (each of which simply implements * the functions for a type of objects). * Sorry for this not being very readable, but it actually saves much copy-n-paste. * ParentPrototype is not our base class, it's the object we use as fallback. * The reason for this is that there should only be ONE DOMNode.hasAttributes (e.g.), * not one in each derived class. So we link the (unique) prototypes between them. * * Using those macros is very simple: define the hashtable (e.g. "DOMNodePrototypeTable"), then * KJS_DEFINE_PROTOTYPE(DOMNodePrototype) * KJS_IMPLEMENT_PROTOFUNC(DOMNodePrototypeFunction) * KJS_IMPLEMENT_PROTOTYPE("DOMNode", DOMNodePrototype, DOMNodePrototypeFunction) * and use DOMNodePrototype::self(exec) as prototype in the DOMNode constructor. * If the prototype has a "parent prototype", e.g. DOMElementPrototype falls back on DOMNodePrototype, * then the first line will use KJS_DEFINE_PROTOTYPE_WITH_PROTOTYPE, with DOMNodePrototype as the second argument. */ // These macros assume that a prototype's only properties are functions #define KJS_DEFINE_PROTOTYPE(ClassPrototype) \ class ClassPrototype : public KJS::JSObject { \ public: \ static KJS::JSObject* self(KJS::ExecState* exec); \ virtual const KJS::ClassInfo* classInfo() const { return &info; } \ static const KJS::ClassInfo info; \ bool getOwnPropertySlot(KJS::ExecState* , const KJS::Identifier&, KJS::PropertySlot&); \ ClassPrototype(KJS::ExecState* exec) \ : KJS::JSObject(exec->lexicalGlobalObject()->objectPrototype()) { } \ \ }; #define KJS_DEFINE_PROTOTYPE_WITH_PROTOTYPE(ClassPrototype, ClassPrototypePrototype) \ class ClassPrototype : public KJS::JSObject { \ public: \ static KJS::JSObject* self(KJS::ExecState* exec); \ virtual const KJS::ClassInfo* classInfo() const { return &info; } \ static const KJS::ClassInfo info; \ bool getOwnPropertySlot(KJS::ExecState*, const KJS::Identifier&, KJS::PropertySlot&); \ ClassPrototype(KJS::ExecState* exec) \ : KJS::JSObject(ClassPrototypePrototype::self(exec)) { } \ \ }; #define KJS_IMPLEMENT_PROTOTYPE(ClassName, ClassPrototype) \ const ClassInfo ClassPrototype::info = { ClassName"Prototype", 0, &ClassPrototype##Table }; \ JSObject* ClassPrototype::self(ExecState* exec) \ { \ static Identifier* prototypeIdentifier = new Identifier("[[" ClassName ".prototype]]"); \ return KJS::cacheGlobalObject(exec, *prototypeIdentifier); \ } \ bool ClassPrototype::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) \ { \ return getStaticFunctionSlot(exec, &ClassPrototype##Table, this, propertyName, slot); \ } #define KJS_IMPLEMENT_PROTOTYPE_FUNCTION_WITH_CREATE(ClassFunction) \ class ClassFunction : public KJS::InternalFunctionImp { \ public: \ static KJS::InternalFunctionImp* create(KJS::ExecState* exec, int len, const KJS::Identifier& name) \ { \ return new ClassFunction(exec, len, name); \ } \ ClassFunction(KJS::ExecState* exec, int len, const KJS::Identifier& name) \ : KJS::InternalFunctionImp(static_cast(exec->lexicalGlobalObject()->functionPrototype()), name) \ { \ put(exec, exec->propertyNames().length, KJS::jsNumber(len), KJS::DontDelete | KJS::ReadOnly | KJS::DontEnum); \ } \ \ /* Macro user needs to implement the callAsFunction function. */ \ virtual KJS::JSValue* callAsFunction(KJS::ExecState*, KJS::JSObject*, const KJS::List&); \ }; \ #endif // KJS_lookup_h