// -*- c-basic-offset: 2 -*- /* * This file is part of the KDE libraries * Copyright (C) 1999-2001 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef KJS_OBJECT_H #define KJS_OBJECT_H #include "JSType.h" #include "CommonIdentifiers.h" #include "interpreter.h" #include "property_map.h" #include "property_slot.h" #include "scope_chain.h" #include namespace KJS { class InternalFunctionImp; class PropertyNameArray; struct HashEntry; struct HashTable; // ECMA 262-3 8.6.1 // Property attributes enum Attribute { None = 0, ReadOnly = 1 << 1, // property can be only read, not written DontEnum = 1 << 2, // property doesn't appear in (for .. in ..) DontDelete = 1 << 3, // property can't be deleted Internal = 1 << 4, // an internal property, set to bypass checks Function = 1 << 5, // property is a function - only used by static hashtables GetterSetter = 1 << 6 }; // property is a getter or setter /** * Class Information */ struct ClassInfo { /** * A string denoting the class name. Example: "Window". */ const char* className; /** * Pointer to the class information of the base class. * 0L if there is none. */ const ClassInfo *parentClass; /** * Static hash-table of properties. */ const HashTable *propHashTable; /** * Reserved for future extension. */ void *dummy; }; // This is an internal value object which stores getter and setter functions // for a property. class GetterSetterImp : public JSCell { public: JSType type() const { return GetterSetterType; } GetterSetterImp() : getter(0), setter(0) { } virtual JSValue *toPrimitive(ExecState *exec, JSType preferred = UnspecifiedType) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual JSObject *toObject(ExecState *exec) const; virtual void mark(); JSObject *getGetter() { return getter; } void setGetter(JSObject *g) { getter = g; } JSObject *getSetter() { return setter; } void setSetter(JSObject *s) { setter = s; } private: JSObject *getter; JSObject *setter; }; class JSObject : public JSCell { public: /** * Creates a new JSObject with the specified prototype * * @param proto The prototype */ JSObject(JSValue* proto); /** * Creates a new JSObject with a prototype of jsNull() * (that is, the ECMAScript "null" value, not a null object pointer). */ JSObject(); virtual void mark(); virtual JSType type() const; /** * A pointer to a ClassInfo struct for this class. This provides a basic * facility for run-time type information, and can be used to check an * object's class an inheritance (see inherits()). This should * always return a statically declared pointer, or 0 to indicate that * there is no class information. * * This is primarily useful if you have application-defined classes that you * wish to check against for casting purposes. * * For example, to specify the class info for classes FooImp and BarImp, * where FooImp inherits from BarImp, you would add the following in your * class declarations: * * \code * class BarImp : public JSObject { * virtual const ClassInfo *classInfo() const { return &info; } * static const ClassInfo info; * // ... * }; * * class FooImp : public JSObject { * virtual const ClassInfo *classInfo() const { return &info; } * static const ClassInfo info; * // ... * }; * \endcode * * And in your source file: * * \code * const ClassInfo BarImp::info = {"Bar", 0, 0, 0}; // no parent class * const ClassInfo FooImp::info = {"Foo", &BarImp::info, 0, 0}; * \endcode * * @see inherits() */ virtual const ClassInfo *classInfo() const; /** * Checks whether this object inherits from the class with the specified * classInfo() pointer. This requires that both this class and the other * class return a non-NULL pointer for their classInfo() methods (otherwise * it will return false). * * For example, for two JSObject pointers obj1 and obj2, you can check * if obj1's class inherits from obj2's class using the following: * * if (obj1->inherits(obj2->classInfo())) { * // ... * } * * If you have a handle to a statically declared ClassInfo, such as in the * classInfo() example, you can check for inheritance without needing * an instance of the other class: * * if (obj1->inherits(FooImp::info)) { * // ... * } * * @param cinfo The ClassInfo pointer for the class you want to check * inheritance against. * @return true if this object's class inherits from class with the * ClassInfo pointer specified in cinfo */ bool inherits(const ClassInfo *cinfo) const; // internal properties (ECMA 262-3 8.6.2) /** * Returns the prototype of this object. Note that this is not the same as * the "prototype" property. * * See ECMA 8.6.2 * * @return The object's prototype */ JSValue *prototype() const; void setPrototype(JSValue *proto); /** * Returns the class name of the object * * See ECMA 8.6.2 * * @return The object's class name */ /** * Implementation of the [[Class]] internal property (implemented by all * Objects) * * The default implementation uses classInfo(). * You should either implement classInfo(), or * if you simply need a classname, you can reimplement className() * instead. */ virtual UString className() const; /** * Retrieves the specified property from the object. If neither the object * or any other object in it's prototype chain have the property, this * function will return Undefined. * * See ECMA 8.6.2.1 * * @param exec The current execution state * @param propertyName The name of the property to retrieve * * @return The specified property, or Undefined */ JSValue *get(ExecState *exec, const Identifier &propertyName) const; JSValue *get(ExecState *exec, unsigned propertyName) const; bool getPropertySlot(ExecState *, const Identifier&, PropertySlot&); bool getPropertySlot(ExecState *, unsigned, PropertySlot&); virtual bool getOwnPropertySlot(ExecState *, const Identifier&, PropertySlot&); virtual bool getOwnPropertySlot(ExecState *, unsigned index, PropertySlot&); /** * Sets the specified property. * * See ECMA 8.6.2.2 * * @param exec The current execution state * @param propertyName The name of the property to set * @param propertyValue The value to set */ virtual void put(ExecState* exec, const Identifier &propertyName, JSValue* value, int attr = None); virtual void put(ExecState* exec, unsigned propertyName, JSValue* value, int attr = None); /** * Used to check whether or not a particular property is allowed to be set * on an object * * See ECMA 8.6.2.3 * * @param exec The current execution state * @param propertyName The name of the property * @return true if the property can be set, otherwise false */ /** * Implementation of the [[CanPut]] internal property (implemented by all * Objects) */ virtual bool canPut(ExecState *exec, const Identifier &propertyName) const; /** * Checks if a property is enumerable, that is if it doesn't have the DontEnum * flag set * * See ECMA 15.2.4 * @param exec The current execution state * @param propertyName The name of the property * @return true if the property is enumerable, otherwise false */ bool propertyIsEnumerable(ExecState *exec, const Identifier &propertyName) const; /** * Checks to see whether the object (or any object in it's prototype chain) * has a property with the specified name. * * See ECMA 8.6.2.4 * * @param exec The current execution state * @param propertyName The name of the property to check for * @return true if the object has the property, otherwise false */ bool hasProperty(ExecState *exec, const Identifier &propertyName) const; bool hasProperty(ExecState *exec, unsigned propertyName) const; /** * Removes the specified property from the object. * * See ECMA 8.6.2.5 * * @param exec The current execution state * @param propertyName The name of the property to delete * @return true if the property was successfully deleted or did not * exist on the object. false if deleting the specified property is not * allowed. */ virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName); virtual bool deleteProperty(ExecState *exec, unsigned propertyName); /** * Converts the object into a primitive value. The value return may differ * depending on the supplied hint * * See ECMA 8.6.2.6 * * @param exec The current execution state * @param hint The desired primitive type to convert to * @return A primitive value converted from the objetc. Note that the * type of primitive value returned may not be the same as the requested * hint. */ /** * Implementation of the [[DefaultValue]] internal property (implemented by * all Objects) */ virtual JSValue *defaultValue(ExecState *exec, JSType hint) const; /** * Whether or not the object implements the construct() method. If this * returns false you should not call the construct() method on this * object (typically, an assertion will fail to indicate this). * * @return true if this object implements the construct() method, otherwise * false */ virtual bool implementsConstruct() const; /** * Creates a new object based on this object. Typically this means the * following: * 1. A new object is created * 2. The prototype of the new object is set to the value of this object's * "prototype" property * 3. The call() method of this object is called, with the new object * passed as the this value * 4. The new object is returned * * In some cases, Host objects may differ from these semantics, although * this is discouraged. * * If an error occurs during construction, the execution state's exception * will be set. This can be tested for with ExecState::hadException(). * Under some circumstances, the exception object may also be returned. * * Note: This function should not be called if implementsConstruct() returns * false, in which case it will result in an assertion failure. * * @param exec The current execution state * @param args The arguments to be passed to call() once the new object has * been created * @return The newly created & initialized object */ /** * Implementation of the [[Construct]] internal property */ virtual JSObject* construct(ExecState* exec, const List& args); virtual JSObject* construct(ExecState* exec, const List& args, const Identifier& functionName, const UString& sourceURL, int lineNumber); /** * Whether or not the object implements the call() method. If this returns * false you should not call the call() method on this object (typically, * an assertion will fail to indicate this). * * @return true if this object implements the call() method, otherwise * false */ virtual bool implementsCall() const; /** * Calls this object as if it is a function. * * Note: This function should not be called if implementsCall() returns * false, in which case it will result in an assertion failure. * * See ECMA 8.6.2.3 * * @param exec The current execution state * @param thisObj The obj to be used as "this" within function execution. * Note that in most cases this will be different from the C++ "this" * object. For example, if the ECMAScript code "window.location->toString()" * is executed, call() will be invoked on the C++ object which implements * the toString method, with the thisObj being window.location * @param args List of arguments to be passed to the function * @return The return value from the function */ JSValue *call(ExecState *exec, JSObject *thisObj, const List &args); virtual JSValue *callAsFunction(ExecState *exec, JSObject *thisObj, const List &args); /** * Whether or not the object implements the hasInstance() method. If this * returns false you should not call the hasInstance() method on this * object (typically, an assertion will fail to indicate this). * * @return true if this object implements the hasInstance() method, * otherwise false */ virtual bool implementsHasInstance() const; /** * Checks whether value delegates behavior to this object. Used by the * instanceof operator. * * @param exec The current execution state * @param value The value to check * @return true if value delegates behavior to this object, otherwise * false */ virtual bool hasInstance(ExecState *exec, JSValue *value); virtual void getPropertyNames(ExecState*, PropertyNameArray&); virtual JSValue *toPrimitive(ExecState *exec, JSType preferredType = UnspecifiedType) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual JSObject *toObject(ExecState *exec) const; bool getPropertyAttributes(const Identifier& propertyName, unsigned& attributes) const; // WebCore uses this to make document.all and style.filter undetectable virtual bool masqueradeAsUndefined() const { return false; } // This get function only looks at the property map. // This is used e.g. by lookupOrCreateFunction (to cache a function, we don't want // to look up in the prototype, it might already exist there) JSValue *getDirect(const Identifier& propertyName) const { return _prop.get(propertyName); } JSValue **getDirectLocation(const Identifier& propertyName) { return _prop.getLocation(propertyName); } void putDirect(const Identifier &propertyName, JSValue *value, int attr = 0); void putDirect(const Identifier &propertyName, int value, int attr = 0); // convenience to add a function property under the function's own built-in name void putDirectFunction(InternalFunctionImp*, int attr = 0); void fillGetterPropertySlot(PropertySlot& slot, JSValue **location); void defineGetter(ExecState *exec, const Identifier& propertyName, JSObject *getterFunc); void defineSetter(ExecState *exec, const Identifier& propertyName, JSObject *setterFunc); /** * Remove all properties from this object. * This doesn't take DontDelete into account, and isn't in the ECMA spec. * It's simply a quick way to remove everything stored in the property map. */ void clearProperties() { _prop.clear(); } void saveProperties(SavedProperties &p) const { _prop.save(p); } void restoreProperties(const SavedProperties &p) { _prop.restore(p); } virtual bool isActivation() { return false; } protected: PropertyMap _prop; private: const HashEntry* findPropertyHashEntry( const Identifier& propertyName ) const; JSValue *_proto; }; /** * Types of Native Errors available. For custom errors, GeneralError * should be used. */ enum ErrorType { GeneralError = 0, EvalError = 1, RangeError = 2, ReferenceError = 3, SyntaxError = 4, TypeError = 5, URIError = 6}; /** * @short Factory methods for error objects. */ class Error { public: /** * Factory method for error objects. * * @param exec The current execution state * @param errtype Type of error. * @param message Optional error message. * @param lineNumber Optional line number. * @param sourceId Optional source id. * @param sourceURL Optional source URL. */ static JSObject *create(ExecState *, ErrorType, const UString &message, int lineNumber, int sourceId, const UString &sourceURL); static JSObject *create(ExecState *, ErrorType, const char *message); /** * Array of error names corresponding to ErrorType */ static const char * const * const errorNames; }; JSObject *throwError(ExecState *, ErrorType, const UString &message, int lineNumber, int sourceId, const UString &sourceURL); JSObject *throwError(ExecState *, ErrorType, const UString &message); JSObject *throwError(ExecState *, ErrorType, const char *message); JSObject *throwError(ExecState *, ErrorType); inline JSObject::JSObject(JSValue* proto) : _proto(proto) { assert(proto); } inline JSObject::JSObject() : _proto(jsNull()) { } inline JSValue *JSObject::prototype() const { return _proto; } inline void JSObject::setPrototype(JSValue *proto) { assert(proto); _proto = proto; } inline bool JSObject::inherits(const ClassInfo *info) const { for (const ClassInfo *ci = classInfo(); ci; ci = ci->parentClass) if (ci == info) return true; return false; } // this method is here to be after the inline declaration of JSObject::inherits inline bool JSCell::isObject(const ClassInfo *info) const { return isObject() && static_cast(this)->inherits(info); } // this method is here to be after the inline declaration of JSCell::isObject inline bool JSValue::isObject(const ClassInfo *c) const { return !JSImmediate::isImmediate(this) && asCell()->isObject(c); } // It may seem crazy to inline a function this large but it makes a big difference // since this is function very hot in variable lookup inline bool JSObject::getPropertySlot(ExecState *exec, const Identifier& propertyName, PropertySlot& slot) { JSObject *object = this; while (true) { if (object->getOwnPropertySlot(exec, propertyName, slot)) return true; JSValue *proto = object->_proto; if (!proto->isObject()) return false; object = static_cast(proto); } } // It may seem crazy to inline a function this large, especially a virtual function, // but it makes a big difference to property lookup that derived classes can inline their // base class call to this. ALWAYS_INLINE bool JSObject::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { if (JSValue **location = getDirectLocation(propertyName)) { if (_prop.hasGetterSetterProperties() && location[0]->type() == GetterSetterType) fillGetterPropertySlot(slot, location); else slot.setValueSlot(this, location); return true; } // non-standard Netscape extension if (propertyName == exec->propertyNames().underscoreProto) { slot.setValueSlot(this, &_proto); return true; } return false; } // FIXME: Put this function in a separate file named something like scope_chain_mark.h -- can't put it in scope_chain.h since it depends on JSObject. inline void ScopeChain::mark() { for (ScopeChainNode *n = _node; n; n = n->next) { JSObject *o = n->object; if (!o->marked()) o->mark(); } } inline void ScopeChain::release() { // This function is only called by deref(), // Deref ensures these conditions are true. assert(_node && _node->refCount == 0); ScopeChainNode *n = _node; do { ScopeChainNode *next = n->next; delete n; n = next; } while (n && --n->refCount == 0); } inline JSValue* JSObject::toPrimitive(ExecState* exec, JSType preferredType) const { return defaultValue(exec, preferredType); } } // namespace #endif // KJS_OBJECT_H