/* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann 2004, 2005, 2006 Rob Buis This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SVGPathSegCurvetoQuadratic_h #define SVGPathSegCurvetoQuadratic_h #if ENABLE(SVG) #include "SVGPathSeg.h" namespace WebCore { class SVGPathSegCurvetoQuadraticAbs : public SVGPathSeg { public: SVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1); virtual ~SVGPathSegCurvetoQuadraticAbs(); virtual unsigned short pathSegType() const { return PATHSEG_CURVETO_QUADRATIC_ABS; } virtual String pathSegTypeAsLetter() const { return "Q"; } virtual String toString() const { return String::format("Q %.6lg %.6lg %.6lg %.6lg", m_x1, m_y1, m_x, m_y); } void setX(float); float x() const; void setY(float); float y() const; void setX1(float); float x1() const; void setY1(float); float y1() const; private: float m_x; float m_y; float m_x1; float m_y1; }; class SVGPathSegCurvetoQuadraticRel : public SVGPathSeg { public: SVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1); virtual ~SVGPathSegCurvetoQuadraticRel(); virtual unsigned short pathSegType() const { return PATHSEG_CURVETO_QUADRATIC_REL; } virtual String pathSegTypeAsLetter() const { return "q"; } virtual String toString() const { return String::format("q %.6lg %.6lg %.6lg %.6lg", m_x1, m_y1, m_x, m_y); } void setX(float); float x() const; void setY(float); float y() const; void setX1(float); float x1() const; void setY1(float); float y1() const; private: float m_x; float m_y; float m_x1; float m_y1; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // vim:ts=4:noet