/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FloatRect_h #define FloatRect_h #include "FloatPoint.h" #if PLATFORM(CG) typedef struct CGRect CGRect; #endif #if PLATFORM(MAC) #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES typedef struct CGRect NSRect; #else typedef struct _NSRect NSRect; #endif #endif #if PLATFORM(QT) class QRectF; #endif namespace WebCore { class IntRect; class FloatRect { public: FloatRect() { } FloatRect(const FloatPoint& location, const FloatSize& size) : m_location(location), m_size(size) { } FloatRect(float x, float y, float width, float height) : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { } FloatRect(const IntRect&); static FloatRect narrowPrecision(double x, double y, double width, double height); FloatPoint location() const { return m_location; } FloatSize size() const { return m_size; } void setLocation(const FloatPoint& location) { m_location = location; } void setSize(const FloatSize& size) { m_size = size; } float x() const { return m_location.x(); } float y() const { return m_location.y(); } float width() const { return m_size.width(); } float height() const { return m_size.height(); } void setX(float x) { m_location.setX(x); } void setY(float y) { m_location.setY(y); } void setWidth(float width) { m_size.setWidth(width); } void setHeight(float height) { m_size.setHeight(height); } bool isEmpty() const { return m_size.isEmpty(); } float right() const { return x() + width(); } float bottom() const { return y() + height(); } void move(const FloatSize& delta) { m_location += delta; } void move(float dx, float dy) { m_location.move(dx, dy); } bool intersects(const FloatRect&) const; bool contains(const FloatRect&) const; void intersect(const FloatRect&); void unite(const FloatRect&); // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version // is really checking for containment of 1x1 rect, but that doesn't make sense with floats. bool contains(float px, float py) const { return px >= x() && px <= right() && py >= y() && py <= bottom(); } bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); } void inflateX(float dx) { m_location.setX(m_location.x() - dx); m_size.setWidth(m_size.width() + dx + dx); } void inflateY(float dy) { m_location.setY(m_location.y() - dy); m_size.setHeight(m_size.height() + dy + dy); } void inflate(float d) { inflateX(d); inflateY(d); } void scale(float s); #if PLATFORM(CG) FloatRect(const CGRect&); operator CGRect() const; #endif #if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) FloatRect(const NSRect&); operator NSRect() const; #endif #if PLATFORM(QT) FloatRect(const QRectF&); operator QRectF() const; #endif #if PLATFORM(SYMBIAN) FloatRect(const TRect&); operator TRect() const; TRect rect() const; #endif private: FloatPoint m_location; FloatSize m_size; }; inline FloatRect intersection(const FloatRect& a, const FloatRect& b) { FloatRect c = a; c.intersect(b); return c; } inline FloatRect unionRect(const FloatRect& a, const FloatRect& b) { FloatRect c = a; c.unite(b); return c; } inline bool operator==(const FloatRect& a, const FloatRect& b) { return a.location() == b.location() && a.size() == b.size(); } inline bool operator!=(const FloatRect& a, const FloatRect& b) { return a.location() != b.location() || a.size() != b.size(); } IntRect enclosingIntRect(const FloatRect&); } #endif