/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #ifndef RenderInline_h #define RenderInline_h #include "RenderFlow.h" namespace WebCore { class Position; class RenderInline : public RenderFlow { public: RenderInline(Node*); virtual ~RenderInline(); virtual const char* renderName() const; virtual bool isRenderInline() const { return true; } virtual bool isInlineFlow() const { return true; } virtual bool childrenInline() const { return true; } virtual bool isInlineContinuation() const; virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderFlow* oldCont); void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderFlow* oldCont); virtual void setStyle(RenderStyle*); virtual void layout() { } // Do nothing for layout() virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); // overrides RenderObject virtual bool requiresLayer(); virtual int width() const; virtual int height() const; // used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) to return // the remaining width on a given line (and the height of a single line). virtual int offsetLeft() const; virtual int offsetTop() const; void absoluteRects(Vector&, int tx, int ty, bool topLevel = true); virtual VisiblePosition positionForCoordinates(int x, int y); protected: static RenderInline* cloneInline(RenderFlow* src); }; } // namespace WebCore #endif // RenderInline_h